This article is about a/an weapon in Kamen Rider Fourze.
Module 002

Launcher Module

The Launcher Module (ランチャーモジュール Ranchā Mojūru) is the Fourze Module which is equipped on the right leg of Kamen Rider Fourze via the cross-based Launcher Switch (ランチャースイッチ Ranchā Suitchi). The Launcher Module allows Fourze to attack enemies from a far distance. The module can launch 5 missiles to attack an enemy, though with improper handling, the flight pattern of the missiles can be very chaotic.


During the Aries Zodiarts incident, this Astroswitch was rendered useless after Aries cuts it off from the Fourze System by making Fourze's leg go to "sleep".

Sengoku Battle Royale

A Launcher Switch was also possessed by the Fourze Army's Kamen Rider Bujin Fourze in the World of the Warring Period. Fourze used the Launcher Module during the battle against the Kiva Army. Kamen Rider Gaim: Sengoku Battle Royale

Super Hero Taisen GP

In the History Modifying Machine's altered history, Fourze likewise possessed the Launcher Astroswitch as a Shocker Rider. During the Rider Grand Prix, Shocker Rider Fourze activated the Launcher Module in an attempt to gain an advantage only to be immobilized along with his Machine Massigler by the Signal Tomarle of Kamen Rider Mach. Super Hero Taisen GP: Kamen Rider 3

Heisei Generations FINAL

Alongside the Gatling Module, Fourze used the Launcher Module to destroy numerous Foundation X Guardians. Kamen Rider Heisei Generations FINAL: Build & Ex-Aid with Legend Riders


On October 2nd, 2018, Another Fourze manifested a Launcher Module, utilizing its missiles to cover his escape from Zi-O and Geiz. On September 18th, 2011, Another Fourze attempted to use the Launcher Module against Zi-O Fourze Armor, only for Zi-O to take control of the missiles through Fourze's power, causing them to divert from him and destroy themselves. Switch On! 2011