Icon-zero-one.png This article is about a/an type of finishing move in Kamen Rider Zero-One .

The Riders in Kamen Rider Zero-One have their own finishers due to having different transformation devices and weapons.

Transformation Devices

  • Rising Impact (ライジングインパクト Raijingu Impakuto): Zero-One first launches the enemy into the air with a upper kick that creates an energy projection of a grasshopper leg. He then jumps into the air and kicks the enemy downward. As the enemy falls toward the ground Zero-One performs a final flying kick with an energy construct of a robotic grasshopper extending from his foot and breaks through the target's body.

  • Flying Impact (フライングインパクト Furaingu Impakuto): Zero-One sprouts a pair of mechanical falcon wings from his back and flies toward the target before grabbing them with his legs and lifting them into the air. He then throws the enemy and delivers a flying kick covered in magenta energy. As this finisher was featured in Kamen Rider Zi-O: Over Quartzer, before the start of Kamen Rider Zero-One, it does not feature a caption.

  • Biting Impact (バイティングインパクト Baitingu Impakuto): An image of a shark appears before Zero-One repeatedly launches energy slashes at the enemy with his arm blades and kicks before launching them into the air with an upward slash. He then creates rows of teal energy shark fins from his gauntlets, jumps into the air, and slashes the enemy with the energy blades simultaneously.

  • Flaming Impact (フレーミングインパクト Furēmingu Impakuto): Zero-One creates a ring of fire and jumps through it, resulting in his entire body being covered in flames as he charges toward the enemy and delivers two flaming slashes with the Tiger Gauntlets.

  • Freezing Impact (フリージングインパクト Furījingu Impakuto): Zero-One places his hands together and produces a stream of coolant that encases the enemy in a block of ice. He then leaps at the enemy and delivers a chop with his right arm that splits the ice block and the encased target in half.

  • Breaking Impact (ブレーキングインパクト Burēkingu Impakuto): Zero-One launches one of the Mammoth Pressers into the air, followed by it projecting a larger energy construct of itself. He then leaps into the air and lands on the Mammoth Presser before using it to crush the enemy beneath him.

  • Hopping Impact (ホッピングインパクト Hoppingu Inpakuto): An energy image of a kangaroo appears in front of Zero-One before he performs an uppercut, creating an energy construct of one of his gauntlets that launches the enemy into the air and leaves a trail of stars upon impact. Zero-One then drops onto his hands and does a backward kick with both feet, striking the enemy with an image of one of his feet. The enemy is then suspended in the air on a cartoon star, allowing Zero-One to deliver a rapid series of punches that create more energy gauntlets. Finally, Zero-One swings his arm in a circle before performing a haymaker punch that leaves an energy trail, destroying the enemy with a much larger energy gauntlet.

  • Shining Impact (シャイニングインパクト Shainingu Impakuto): Zero-One delivers a horizontal flying kick to the enemy, causing them to be pushed backward, before rushing toward them at extremely high speeds and delivering a roundhouse kick that that leaves behind a trail of yellow energy.

  • Shining Mega Impact (シャイニングメガインパクト Shainingu Mega Impakuto): Zero-One delivers high-speed punches and kicks to the enemy before launching them into the air with an upward kick. In the air, Zero-One continues to deliver a barrage of punches and kicks before performing a final flying kick covered in yellow energy that creates a blue energy emblem of circuitry and bursts through the target, destroying them.

  • Shining Storm Impact (シャイニングストームインパクト Shainingu Sutōmu Impakuto): This finisher has two variations:
    • Zero-One jumps into the air and performs a flying kick covered in yellow and blue energy.
    • Zero-One uses the Shining Arithmetic to dash through the air before surrounding himself in a sphere of blue energy and covering his right foot with blue electricity. He then delivers a flying kick covered with blue and yellow electricity to the enemy

  • Metal Rising Impact (メタルライジングインパクト Metaru Raijingu Inpakuto): This finisher has three variations:
    • Zero-One used Cluster Cells to creates two copies of himself, which each jump into the air and deliver flying kicks to separate enemies.
    • Zero-One generates a swarm of Cluster Cells, which forms into a copy of him. The copy delivers a flying kick to the opponent, then dissipates back into a swarm and forms into a drill. Zero-One then leaps into the air and performs a flying kick covered in green energy, which combines with the drill before striking the opponent.
    • Zero-One delivers several slashes to the opponent while being protected by Cluster Cells

  • Realizing Impact (リアライジングインパクト Riaraijingu Inpakuto): Zero-One dodges the enemy's attacks at high speeds while moving toward them. Upon reaching the opponent, he delivers a side kick covered in green energy. He then leaps forward to the opponent again and delivers an uppercut covered in green and blue energy, followed by an upward kick that launches the opponent high into the air. Energy grasshopper feet briefly form around Zero-One's one feet before he leaps and knees the enemy in midair. Still in the air, Zero-One performs a series of high-speed kicks that leave afterimages of himself. He then leaps to different points in the air and performs more kicks, ricocheting the opponent between them, before delivering a downward kick that sends the enemy back to the ground. Finally, Zero-One performs a final kick with an energy construct of a robotic grasshopper extending from his right foot and an symbol similar to Zea behind him. A large energy representation of a DNA strand appears in his path when he strikes the enemy.

  • Zero-Two Big Bang (ゼロツービッグバン Zerotsū Biggu Ban): Zero-Two quickly moves toward the opponent and deflects their attack with an upward kick. He then delivers a horizontal flying kick and lands behind the enemy before performing another upward kick, launching the opponent into the air. Zero-Two follows them and performs a series of aerial high-speed punches and kicks. As the opponent falls back to the ground, Zero-Two performs a final flying kick that produces red and green energy upon impact. A field of red and green energy is then channeled into Zero-Two's foot before the enemy is consumed by a large explosion of green energy with a symbol of the number "02".

  • Shooting Blast (シューティングブラースト Shūtingu Burasuto): Vulcan fires four blue energy constructs of wolf heads from the Shotriser that attach to the enemy's limbs and crash it into a nearby surface, followed by the energy heads transforming into energy pins and securing the target in place. Vulcan then charges the Shotriser and fires a ball of blue energy that melts through everything in its path, including the enemy.

  • Punching Blast (パンチングブラースト Panchingu Burasuto): Vulcan charges his gauntlets with scarlet energy before firing them at the enemy. The gauntlets crash into the enemy and send it into the air, crashing through any objects in the way, before punching through the target's body.

  • Magnetic Storm Blast Fever (マグネティックストームブラーストフィーバー Magunetikku Sutōmu Burāsuto Fībā): Vulcan somersaults into the air with his right foot covered in red and blue energy, which then forms an energy construct of a wolf's head. He then delivers a downward kick to the enemy with the wolf head crushing the target in its jaws.

  • Orthoros Blast Fever (オルトロスブラーストフィーバー Orutorosu Burasuto Fībā): Vulcan equips the Claw Assault and slashes the ground in front of him, freezing it. He then creates several copies of himself that burst into snow when attacked. Six of the copies attack the opponent from the front, while another appears behind them. While the enemy is distracted by the copies, the real Vulcan appears above them and performs a downward dive surrounded by blue energy with his claws positioned in front of him. Once the opponent grabs the claws, Vulcan breaks the right one off and punches the enemy, briefly encasing both of them in ice.

  • Rampage Power Blast (ランペイジパワーブラスト Ranpeiji Pawā Burasuto): This finisher has two variations:
    • The emblems of the Punching Kong, Breaking Mammoth, and Biting Shark Progrisekeys combine with Vulcan's body. The Punching Kong Rider Model's arm enhances Vulcan's own arm as he slams it into the target, then spins around and tosses them away. He then approaches the opponent on the ground and stomps, causing the Breaking Mammoth Rider Model's foot to appear and crush the enemy. The impact launches the enemy into the air, and the Biting Shark Rider Model appears below. The Rider Model dissipates before the enemy is swallowed, revealing Vulcan, who grabs the opponent between his legs and throws them back to the ground.
    • The emblems of the Punching Kong, Breaking Mammoth, and Biting Shark Progrisekeys combine with Vulcan's body. Vulcan forms the Punching Kong Rider Model's fist around his arm and uses it to smash the opponents projectile. The Breaking Mammoth Rider Model's leg then forms around Vulcan's own leg, which he uses to crush the opponent. Finally, the Biting Shark Rider Model rushes toward the opponent before Vulcan emerges from it and grabs them between his legs, which are covered in blue energy, eventually causing the enemy to be blasted backward.

  • Rampage Speed Blast (ランペイジスピードブラスト Ranpeiji Supīdo Burasuto): The emblems of the Lightning Hornet, Rushing Cheetah, and Flying Falcon Progrisekeys combine with Vulcan's body. Vulcan charges the Shotriser with yellow energy and fires the Lightning Hornet Rider Model, which bursts into a cluster of energy stingers that fly into the opponent. He then summons the Rushing Cheetah Rider Model and fuses with it, enabling him to dash toward the enemy at high speeds, leaving behind afterimages. Upon reaching the opponent, Vulcan performs a series of bicycle kicks and jumps off. In the air, the Flying Falcon Rider Model fuses with Vulcan, enlarging the wing on his back and allowing him to fly above the opponent. Finally, Vulcan delivers a kick to the enemy while flying downward.

  • Rampage Element Blast (ランペイジエレメントブラスト Ranpeiji Eremento Burasuto): This finisher has two variations:
    • The emblems of the Flaming Tiger, Freezing Bear, and Sting Scorpion Progrisekeys combine with Vulcan's body. He produces fire from his left hand and ice from his right hand, allowing him to fire meteors into the air that then rain down on multiple enemies while Vulcan freezes the ground beneath them. Finally, Vulcan produces an energy construct of the Acid Analyze from his right arm and attacks the opponents with it.
    • The emblems of the Flaming Toger, Freezing Bear, and Sting Scorpion Progrisekeys combine with Vulcan's body. He produces fire from his left hand and ice from his right hand and moves them together, creating a sphere of fire and ice. He then throws his arms forward, launching the sphere at the enemy. After it strikes the opponent, Vulcan then attacks the enemy with a construct of the Acid Analyze.

  • Rampage All Blast (ランペイジオールブラスト Ranpeiji Ōru Burasuto): This finisher has two variations:
    • The emblems of all 10 of RampageVulcan's component Progrisekeys line up in front of his Shotriser before he charges it with multicolored energy and the wing on his back digs into the ground, bracing him. He then fires a large bullet surrounded by rainbow energy that briefly transforms into the Shooting Wolf Rider Model before striking the opponent.
    • The emblems of all 10 RampageVulcan's component Progrisekeys line up in front of his Shotriser before he charges it with multicolored energy and the wing on his back digs into the ground, bracing him. He then fires a bullet that separates into 10 blasts, which summon the Prohrisekeys' corresponding Rider Models to attack the opponent.

  • Rushing Blast (ラシングブラースト Rashingu Burasuto): Valkyrie runs in a circle around a group of enemies and fires the Shotriser into the center of them, creating an orb of orange energy. The orb then explodes, destroying the targets.

  • Lightning Blast (ライトニングブラスト Raitoningu Burasuto): Valkyrie fires a blue energy construct of a hornet's stinger at the enemy.

  • Lightning Blast Fever (ライトニングブラストフィーバー Raitoningu Burasuto Fībā): This finisher has three variations:
    • Valkyrie flies up to an enemy in the air and creates a large blue energy construct of a hornet's stinger covered in electricity on her right foot before performing a flying kick, impaling the target in the process. Valkyries then crashes the impaled enemy into the ground, destroying it.
    • Valkyrie flies around the enemy while rapidly shooting it with the Shotriser before firing a construct of a hornet that flies into the target.
    • Valkyrie leaps into the air and creates a large blue energy construct of a hornet's stinger covered in electricity on her right foot before performing a flying kick. Upon striking the enemy, she fires a blue energy construct of a hornet's stinger from the Shotriser right at the energy construct of her right foot, causing a combined force that knocks the opponent at long distance.

  • Sting Dystopia (スティングディストピア Sutingu Disutopia): The Acid Analyze extends and attaches itself to Horobi's leg before he delivers a side kick to the enemy. The Acid Analyze injects the target with poison as well as impales them with a purple energy blade upon impact, ultimately resulting in the enemy exploding.

  • Sting Utopia (スティングユートピア Sutingu Yūtopia): Horobi uses the Acid Analyze to restrain the opponent before pulling it back, sending them flying towards him. He then attaches the Acid Analyze to his leg and delivers a side kick to the enemy in mid-air, impaling them with a purple energy blade. This results in the opponent being incapacitated before exploding shortly after.

  • Flying Utopia (フライングユートピア Furaingu Yūtopia): Jin flies into the air with the Scrambler wings and somersaults before performing a flying kick covered in magenta energy. A magenta energy blade surrounds his right foot just before he strikes the target.

  • Zetsumetsu Dystopia (ゼツメツディストピア Zetsumetsu Disutopia): Naki runs to the enemy and performs a series of rapid kicks, followed by a single, stronger kick after a brief pause.

  • Zetsumetsu Dystopia (ゼツメツディストピア Zetsumetsu Disutopia): Using the Valk Sabers, Ikazuchi launches two red energy slashes at the target.

  • Zetsumetsu Utopia (ゼツメツユートピア Zetsumetsu Yūtopia): Ikazuchi is struck by red lightning before redirecting it from both hands toward the enemy. He used this attack in an unsuccessful attempt to stop Vulcan Assault Wolf's Buster Dust.

  • Rising Dystopia (ライジングディストピア Raijingu Disutōpīā): ZeroZero-One experiences painful shocks of red and black electricity while red mist is released from his body. He is then surrounded by a red energy aura that strengthens him, allowing him to perform attacks and evasive maneuvers at high speeds.

  • Rising Utopia (ライジングユートピア Raijingu Yūtōpia): ZeroZero-One counters the opponent's punch with a punch of his own, eventually overpowering them and generating a red lightning bolt. He then jumps into the air and performs a flying kick covered in green energy

  • Rocking Spark (ロッキングスパーク Rokkingu Supāku): Ichi-Gata activates his Cycled Muffler, strengthening him and allowing him to perform attacks at high speeds.

  • Rocking The End (ロッキングジエンド Rokkingu Ji Endo): Ichi-Gata delivers a punch to the opponent before jumping into the air and performing a flying kick covered in blue energy.

  • Thousand Destruction (サウザンドデストラクション Sauzando Desutorakushon): This finisher has three variations:
    • Thouser leaps into the air and delivers a flying kick to the enemy with his right foot covered in gold and purple energy, before kicking off of the enemy back into the air. He then delivers a second flying kick, followed by a series of bicycle kicks.
    • Thouser rushes toward the opponent and delivers a flying knee before somersaulting into the air and stomping the enemy with both feet, pinning them to the ground
    • Thouser delivers a roundhouse kick to the enemy and follows it up with a side kick, with his foot being coated in purple energy and surrounded by golden lines during both attacks.
    • Thouser delivers an upward kick covered in purple energy.
    • Thouser delivers a backwards kick covered in purple and gold energy.
    • Thouser delivers a spinning roundhouse kick covered in gold energy.

  • C.E.O. Destruction (C.E.O.デストラクション C.E.O. Desutorakushon): Zaia performs a side kick that sends the enemy flying and creates red gems after impact.

  • Burning Rain (バーニングレイン Bāningu Rein): This finisher has three variations:
    • Jin runs toward the opponent while performing several fire-enhanced slashed before jumping into the air and spinning while surrounded with rings of orange energy. Upon landing, he delivers a large downard slash of fire to the enemy.
    • Jin swings the Slashriser several times, leaving fiery red energy slashes suspended in the air around him. Upon the final downward swing, all of the energy slashes fly forward and strike the opponent.
    • Jin delivers two fiery slashes to the enemy at close range.

  • Burning Rain Rush (バーニングレインラッシュ Bāningu Rein Rasshu): Jin deploys his Burning Scrambler wings and flies into the air to deliver a flying kick to the opponent, then follows it up with a side kick covered in flames

  • All Extinction (オールエクティンクション Ōru Ekutinkushon): This finisher has seven variations:
    • Ark-Zero delivers an upward kick covered in red energy.
    • Ark-Zero channels red and black energy into his fist and punches the opponent.
    • Ark-Zero leaps into the air before channeling red and black energy into his leg and delivering a flying kick to the opponent.
    • Ark-Zero paralyzes the opponent with malicious kanji before telekinetically raising them into the air within tendrils of liquid metal. He then raises his arm and closes his fist, causing the liquid metal to explode along with the opponent.
    • Ark-Zero leaps into the air before channeling red and black energy into his leg and delivering a flying side kick to the opponent.
    • Ark-Zero paralyzes the opponent with malicious kanji before channeling red and black energy into his his leg and delivering a flying kick to the opponent.
    • Ark-Zero raises his arm and forms a large sphere of red and black energy, which he throws at the opponent.

Ark-One's finisher is the Perfect Conclusion Learning (1-9) (パーフェクト・コンクルージョンラーニング(1- 9) Pāfekuto Konkurūjon Rāningu (Wan - Nain)), Pressing the button on top of the Ark-Driver a tenth time empowers it further to become Perfect Conclusion Learning End (パーフェクト・コンクルージョンラーニングエンド Pāfekuto Konkurūjon Rāningu Endo)

  • Perfect Conclusion Learning 5 (パーフェクト・コンクルージョンラーニング5 Pāfekuto Konkurūjon Rāningu Faibu): Ark-One's body is surrounded by malicious kanji and yellow electricity before generating two large "wings" of crimson energy. Ark-One then absorbs the energy into his body and projects a red energy field around him. Finally, an explosion destroys anything within the bounds of the energy field and damages anyone nearby.

  • Perfect Conclusion Learning End (パーフェクト・コンクルージョンラーニングエンド Pāfekuto Konkurūjon Rāningu Endo): Ark-One jumps into the air and delivers a flying kick covered in red and black energy. Additional black energy is then channeled into his foot just before he strikes the enemy.

  • Hatred Impact (ヘイトレッドインパクト Heitoreddo Inpakuto): Horobi coils the Acid Analyze around his right arm and delivers a punch covered in crimson energy to the opponent

  • Extinction Impact (エクスティンクションインパクト Ekusutinkushon Inpakuto): Horobi extends five Acid Analyzes from his back and uses them to attack the opponent, both directly and by tunneling with them underground before emerging near the enemy. He then coils the Acid Analyzes around his right leg performs a side kick covered in dark red energy and swirling purple energy.

  • Massbrain Impact (マスブレインインパクト Masuburein Inpakuto): Magenta energy wires appear in front of MetsubouJinrai and transfer to their arm, which is then covered in purple energy while a purple wire diagram appears behind them. MetsubouJinrai then delivers a punch to the enemy, with more energy wires appearing upon impact.

  • MetsubouJinrai Impact (滅亡迅雷インパクト MetsubōJinrai Inpakuto): MetsubouJinrai performs a flying kick covered in purple energy that produces a sonic boom and leaves behind sections of MetsubouJinrai.net's emblem. When the kick strikes the target, the pieces line up, forming the full image.

Weapons

  • Rising Kaban Strash (ライジングカバンストラッシュ Raijingu Kaban Sutorasshu): Yellow energy is emitted from the Attache Calibur's blade before Zero-One delivers two powerful slashes: a downward slash followed by a horizontal slash.

  • Biting Kaban Strash (バイティングカバンストラッシュ Baitingu Kaban Sutorasshu): Beams of teal energy and a series of energy shark fins are projected before Zero-One slashes the enemy.

  • Rocking Kaban Strash (ロッキングカバンストラッシュ Rokkingu Kaban Sutorasshu): Zero-One charges the Attache Calibur with green and red energy before running up a large enemy, slashing them as he moves. He then leaps high into the air and performs a downward stab as he falls, causing a burst of green energy when he strikes the opponent.

  • Shooting Kaban Strash (シューティングカバンストラッシュ Shūtingu Kaban Sutorasshu): Vulcan swings the Attache Calibur and creates two blue energy constructs of wolf heads that attach to the enemy's limbs and crash them into a nearby surface, followed by the energy heads transforming into energy pins and securing the target in place. Vulcan then jumps into the air and spins like a buzzsaw before delivering a downward slash to the enemy as he falls to the ground.

  • Flaming Kaban Dynamic (フレイミングカバンダイナミック Fureimingu Kaban Dainamikku): Zero-One delivers two large flaming slashes to the enemy.

  • Metal Rising Kaban Dynamic (メタルライジングカバンダイナミック Metaru Raijingu Kaban Dainamikku): Zero-One delivers two slashes to separate opponents, with each leaving a trail of jaggedly clumped Cluster Cells.

  • Shooting Kaban Shot (シューティングカバンショット Shutingu Kaban Shotto): Vulcan fires an energy construct of a wolf's head.

  • Punching Kaban Shot (パンチングカバンショット Panchingu Kaban Shotto): Vulcan fires an energy construct of a Knuckle Demolition.

  • Gatling Kaban Shot (ガトリングカバンショット Gatoringu Kaban Shotto): Vulcan unleashes a rapid-fire volley of energy hedgehog quills in an arc.

  • Spider's Ability Kaban Shot (スパイダーズアビリティ・カバンショット Supaidāzu Abiriti: Kaban Shotto): Vulcan fires a purple energy spider web at the enemy, trapping them.

  • Freezing Kaban Shot (フリージングカバンショット Furījingu Kaban Shotto): Valkyrie fires a blast of energy that partially freezes the enemy upon impact.

  • Sting Kaban Shot (スティングカバンショット Sutingu Kaban Shotto): Jin fires the Acid Analyze from the Attache Shotgun at point-blank range, impaling the target. The prehensile stinger then smashes the enemy into a nearby surface.

  • Gatling Kaban Buster (ガトリングカバンバスター Gatoringu Kaban Basutā): Vulcan fires a mass of energy hedgehog quills into the air, which homes in on the enemy and pierces it.

  • Amazing Kaban Shoot (アメイジングカバンシュート Ameijingu Kaban Shūto): Horobi fires an energy construct of a Hercules beetle's horn at the enemy.

  • Sting Kaban Shoot (スティングカバンシュート Sutingu Kaban Shūto): Horobi charges the Attache Arrow with purple energy and fires a large arrow at the enemy. Upon striking the target, the arrows splits into many smaller copies that attack the opponent in unison.

Progrise Bomber (プログライズボンバー Puroguraizu Bonbā):

Zero-One Bomber (ゼロワンボンバー Zerowan Bonbā):

Buster Bomber (バスターボンバー Basutā Bonbā):

  • Rising Hopper: Zero-One unleashes a slash of yellow energy that is capable of striking multiple enemies.
  • Breaking Mammoth: Zero-One creates a pair of silver mechanical mammoth leg constructs that charge at the enemy before delivering another slash that creates a silver construct of a mammoth tusk which rushes toward the target.

Progrise Buster Bomber (プログライズバスターボンバー Puroguraizu Basutā Bonbā):

Zero-One Buster Bomber (ゼロワンバスターボンバー Zerowan Basutā Bonbā):

  • Biting Shark: Zero-One charges the Authorise Buster, then uses the Shining Arithmetic to dash around the enemy before jumping into the air. Once in the air, he creates two rows of blue energy shark fins and crushes the enemy between them, then performs the attack a second time with a second set of energy fins.

Progrise Dust (プログライズダスト Puroguraizu Dasuto):

  • Rising Hopper: Zero-One fires a blast of yellow energy

Zero-One Dust (ゼロワンダスト Zerowan Dasuto): Zero-One charges the Authorize Buster before firing a yellow energy shard that briefly creates an image of a mechanical grasshopper before striking the enemy.

Buster Dust (バスターダスト Basutā Dasuto):

Progrise Buster Dust (プログライズバスターダスト Puroguraizu Basutā Dasuto):

Zero-One Buster Dust (ゼロワンバスターダスト Zerowan Basutā Dasuto):

Progrise Bomber (プログライズボンバー Puroguraizu Bonbā):

Buster Bomber (バスターボンバー Basutā Bonbā):

Progrise Buster Bomber (プログライズバスターボンバー Puroguraizu Basutā Bonbā):

Progrise Dust (プログライズダスト Puroguraizu Dasuto):

Zero-One Dust (プログライズバスターダスト Zerowan Dasuto): Zero-One scans the Authorise Buster on the Zero-One Driver before tossing it to Vulcan, who rapidly fires yellow energy blasts at multiple enemies.

Buster Dust (バスターダスト Basutā Dasuto):

  • Punching Kong: This finisher has two variations:
    • Vulcan fires an orange energy construct of the Knuckle Demolition.
    • Vulcan fires an orange energy construct of the Knuckle Demolition at the enemy, then fires a second one into the first, combining their power.

Progrise Buster Dust (ゼロワンダスト Puroguraizu Basutā Dasuto):

  • Jacking Break (ジャッキングブレイク Jakkingu Bureiku): Thouser uses the Thousand Jacker to extract the energy of a Progrisekey from another Kamen Rider, then performs an attack that incorporates the Progrisekey's Rider Model or other unique ability. Once he has extracted a Progrisekey's data once, he can use it at any time.

This attack has two variations:

  • Thouser charges the Thousand Jacker with pink energy before performing a slash that creates the Flying Falcon Rider Model, which then flies into the enemy. Thouser can alternatively use the Rider Model as means of aerial transportation.
  • Thouser summons the Flying Falcon Rider Model to carry him away from enemy attacks.

This finisher has two variations:

  • Thouser charges the Thousand Jacker with purple and gold energy performing a thrust that creates an energy projection of a wolf head, which then bites down on the enemy.
  • Thouser swings the Thousand Jacker, launching four golden energy constructs of wolf heads at the opponent.

Thouser forms a whip-like chain of teal energy shark fins from the Thousand Jacker, which he uses to slash the target several times before lifting them into the air and surrounding them with circular energy slashes that destroy the enemy.

Thouser swings the Thousand Jacker, launching an orange construct of the Knuckle Demolition that strikes the target and lifts them into the air. The Knuckle Demolition then separates into dozens of smaller constructs, which pummel the enemy from all directions.

This attack has three variations:

  • Thouser covers the Thousand Jacker with fire before launching a flaming energy slash into the enemy.
  • Thouser stabs the Thousand Jacker into the ground, causing a large pillar of flame to erupt in front of the enemy. He can also produce multiple flame pillars for attacking several enemies.
  • Thouser covers the Thousand Jacker with fire before performing a giant flaming slash that causes a fiery explosion when it meets the ground.

Horobi charges the Thousand Jacker with flames before swinging it, launching a ring of fire at the enemy. He then follows this up with a series of flaming slash projectiles.

This attack has four variations:

  • Thouser summons a purple version of the Shine System, which he can use in either its attack or defense formations.
  • Thouser charges the Thousand Jacker with purple electricity before thrusting it, launching a purple energy shard that briefly creates an image of a mechanical grasshopper before striking the enemy.
  • Thouser briefly summons the Shine System in its defense formation to protect himself from an enemy's attack.
  • Thouser points the Thousand Jacker forward, launching the Shine System in its attack formation at the enemy.

Thouser charges the Thousand Jacker with gold and purple energy before launching a golden energy construct of a mammoth's tusk at the enemy.

This finisher has three variations:

  • Thouser charges the Thousand Jacker with light blue energy and points it forward, summoning the Freezing Bear Rider Model. The Rider Model then charges forward before transforming into an ice projectile that strikes the opponent.
  • Thouser swings the Thousand Jacker, launching a large ice projectile toward the opponent.
  • Thouser slashes the ground in front of him with the Thousand Jacker, freezing it and any opponents standing on it.

Thouser shocks the opponent with lighting produced from the tip of the Thousand Jacker.

Thouser charges the Thousand Jacker with purple energy and points it forward, generating an energy construct of the Acid Analyze that stabs the opponent.

Thouser stabs the Thousand Jacker into the ground and uses it as a pole to swing around, creating a blizzard that damages nearby opponents.


  • Hacking Break (ハッキングブレイク Hakkingu Bureiku): Thouser inserts a Progrisekey into the Thousand Jacker and performs an attack utilizing the power of the inserted Progrise Key.
    • Rushing Cheetah: Thouser charges the Thousand Jakcer with orange energy and dashes around the target at high speeds while swinging it, leaving behind crescent-shaped energy slashes suspended in the air. The energy slashes then converge on and strike the enmy.

  • Thousand Break (サウザンドブレイク Sauzando Bureiku): Thouser inserts a Progrisekey into the Thousand Jacker, pulls the hilt, and performs an attack utilizing the power of the inserted Progrise Key.

Thouser charges the Thousand Jacker with yellow and purple lightning before performing an energy slash which leaves behind a trail of lightning, electrocuting the target. He then delivers a lightning-covered stab to a second enemy beneath him.

Thouser creates two magenta constructs of Gatling guns, which fire at the enemy.

This finisher has two variations:

  • Thouser summons the Flying Falcon, Biting Shark, Flaming Tiger, and Shooting Wolf Rider Models, which attack the enemy in unison.
  • Thouser summons the Flying Falcon, Biting Shark, Flaming Tiger, Freezing Bear, Breaking Mammoth, Shooting Wolf, Punching Kong, Rushing Cheetah, Lightning Hornet, and Sting Scorpion Rider Models, which attack the enemy in unison.

Thouser stabs the Thousand Jacker into the ground, creating a replica of the Acid Analyze that stabs the enemy and raises them into the air before they explode.

  • Progrising Strash (プログリシングストラッシュ Puroguraizingu Sutorasshu): This finisher has three variations:
    • Zero-One forms a jagged blade of Cluster Cells covered in blue electricity and launches it toward the enemy.
    • Zero-One delivers a horizontal slash to the enemy at close range, creating a jagged construct of Cluster Cells.
    • Zero-One swings the Progrise Hopper Blade, generating a swarm of Cluster Cells that destroys the enemy's weapon. He then moves towards the opponent and charges the Progrise Hopper Blade with blue energy before delivering a slash at close range, creating a jagged construct of Cluster Cells.

  • Final Strash (ファイナルストラッシュ Fainaru Sutorasshu): This finisher has seven variations:
    • Zero-One generates a swarm of Cluster Cells that forms into metal spikes before swinging the Attache Calibur, sending them raining down on opponents.
    • Zero-One swings the Attache Calibur, sending a barrage of Cluster Cell projectiles at opponents.
    • Zero-One forms several walls of Cluster Cells to protect bystanders from the enemy's attacks.
    • Zero-One swings the Progrise Hopper, forming two spiked tendrils from Cluster Cells that attack the opponents.
    • Zero-One is surrounded by Cluster Cells before delivering an upward slash to the opponent, creating a jagged construct from the Cluster Cells that shatters upon impact.
    • Zero-One leaps into the air and delivers a downward slash that creates a jagged construct of Cluster Cells
    • Zero-One slashes the opponent, creating a rotating chain of Cluster Cell spikes that further damage the enemy.

  • Final Strash (ファイナルストラッシュ Fainaru Sutorasshu): Ark-One swings the Progrise Hopper Blade, launching a jagged construct of Cluster Cells at the enemy.

  • Gigant Strash (ギガントストラッシュ Giganto Sutorasshu):

  • Ultimate Strash (アルティメートストラッシュ Arutimeto Sutorasshu): Zero-One forms a jagged blade of Cluster Cells covered in blue electricity on the Progrise Hopper Blade and launches it toward the enemy, then uses the Attache Calibur to perform a long-range green energy slash. Finally, he performs a spinning slash that creates a swirling metallic slash.

Combinations

  • Punching Blast Fever + Lightning Blast Fever: This finisher has two variations:
    • Vulcan Punching Kong punches the ground, causing it to ripple and become covered with electricity produced by Valkyrie Lighting Hornet. Vulcan then covers his right gauntlet in orange energy before running at the enemy and performing a hook punch while Valkyrie performs a flying kick with an energy construct of a hornet's stinger on her right foot. This attack was performed against Jin, but he evades it by flying away.
    • Vulcan Punching Kong creates two orange energy constructs of the Knuckle Demolition and pins a group of enemies between them. Valkyrie Lightning Hornet then launches a swarm of hornets constructs at the trapped targets. Finally, Vulcan brings the two Knuckle Demolition constructs together, crushing the enemies.

  • Shooting Blast + Rushing Blast: Vulcan fires a large ball of blue energy at the opponent. When it strikes the enemy, it splits into four blue energy constructs of wolf heads that attach to the enemy's limbs, restraining it. Valkyrie dashes around the enemy, firing orange energy orbs that become suspended in the air. The energy orbs then convene on the enemy, colliding with it and causing an explosion with an image of a cheetah's face. Finally, Vulcan charges the Shotriser and fires a ball of blue and purple energy at the enemy, completely destroying them.

  • Rampage Gatling Blast Fever + Lightning Blast Fever: RampageVulcan delivers a flying kick surrounded in rainbow energy while Valkyrie performs a flying kick covered in blue electricity.

  • Magnetic Storm Blast + Buster Dust (Freezing Bear): Vulcan Assault Wolf fires an energy construct of a wolf's head from the Shotriser that pins the target in its jaws and flies through the air before crushing it. At the same time, Zero-One Shining Hopper warps behind a second enemy and fires an energy construct of a polar bear's head into the target, destroying it.

  • Magnetic Storm Blast + Jacking Break (Shooting Wolf): Thouser swings the Thousand Jacker, launching a gold energy construct of a wolf head, while Vulcan fires a blue version of the same construct from the Shotriser.

  • Burning Rain Rush + Metal Rising Impact: Jin flies into the air while Zero-One generates a swarm of Cluster Cells, which form into a shield to absorb the opponent's attack. Zero-One performs a flying kick into the shield, forming it into a drill to strengthen his attack, and Jin performs a flying kick covered in fire. Both kicks then strike the enemy simultaneously.

  • Sting Kaban Shoot + Zetsumetsu Kaban Shot: Horobi charges the Attache Arrow with purple energy while Ikazuchi charges the Attache Shotgun with red energy. Horobi then fires a purple energy arrow and Ikuzhi fires a red ball of lightning.

  • Final Strash + Jacking Break: Zero-One swings the Progrise Hopper Blade, launching a jagged construct of Cluster Cells, and Thouser swings the Thousand Jacke, launching an orange energy slash. The two attacks cross each other shortly before striking the enemy
  • Metal Rising Impact + Thousand Destruction: Zero-One performs a flying kick covered in green energy while Thouser performs a flying kick covered in purple energy. The two kicks project energy constructs of circuitry before they strike the enemy simultaneously.

  • Zero-Two Big Bang + Sting Dystopia: Zero-Two delivers two flying kicks to the enemy, with the second launching the opponent backwards. Horobi then attaches the Acid Analyze to his leg and delivers a side kick covered in purple energy to the opponent in mid-air. Zero-Two then delivers a powerful final kick to the opponent, dragging them along with him through the air. Zero-Two briefly stops his attack in mid-air and falls back before resuming his flying kick, resulting in him breaking through the opponent's body.