Progrise Keys

The Progrise Keys (プログライズキー) are SD card/key card devices used by the Riders in Kamen Rider Zero-One that contain the power of animals.

Progrise Keys
Progrise Keys are used by Kamen Riders to transform. Once combat data is uploaded from Izu's observations of Zero-One's battles, Zea analyzes the data and then after making calculations, commissions a new Progrise Key to be made from Hiden's 3D printer for Aruto to use.

Later on, due to the position and abilities of Spaceman Raiden as Kamen Rider Ikazuchi, the reactivated Ark also gains the ability to create Progrise Keys in a hidden area inside the base of MetsubouJinrai.net, as shown with the creations of the Assault Wolf Progrise Key and Thouser's Progrise Key.

Zetsumerise Keys
The Zetsumerise Keys (ゼツメライズキー) are modified Progrise Keys used with the ZetsumeRiser by MetsubouJinrai.net to transform HumaGears into Magia. Unlike Progrise Keys, they contain the data of extinct animals. After a Magia is destroyed by a Kamen Rider, the cracked Zetsumerise Key is put into a Progrise Key Connector by Horobi to extract its data. Even after being cracked, Zetsumerise Keys can be still be used to transform into a Magia. Certain Zetsumerise Keys can also be used with other transformation devices to transform into a Kamen Rider.

It is not certain how Zetsumerise Keys are created. As of now, due to the position and abilities of Spaceman Raiden as Kamen Rider Ikazuchi, the reactivated Ark gains the ability to create Zetsumerise Keys in a hidden area inside the base of MetsubouJinrai.net, as shown with the creation of Thouser's Zetsumerise Key. However, it's currently unknown how Zetsumerise Keys before Thouser's were created before its restoration.

Design
A Progrise Key is composed of the following parts:
 * Rise Starter (ライズスターター) - The Progrise Key's activation button. Pressing it shifts the Progrise Key into its authorization standby state.
 * Rise Monitor (ライズモニター) - A small display monitor built into the Progrise Key. It displays an image of the Rider Model (ライダモデル), a mechanical skeleton of the Progrise Key's respective animal.
 * Lost Model (ロストモデル) - A Zetsumerise Key's version of a Rider Model. They harness the power of extinct animals.
 * Rider Relief (ライダレリーフ Raidarerīfu) - Shining Hopper's and Assault Wolf's display, replacing the Rider Model in exchange for enhanced power.
 * Key Connector (キーコネクタ) - The Progrise Key's output terminal. Unfolding the Key Connector allows it to connect to a transformation device's Rise Port.
 * SP Symbol (ＳＰシンボル) - The Progrise Key's symbol located on the Key Connector. Since it is a picture of the Rider Model, the Progrise Key can be recognized even when loaded into a device.
 * On Legend Rider Keys, the SP Symbol is the Rider’s symbol.
 * Shining Hopper and Assault Wolf possess a Crest which displays the helmet of the Rider's form.
 * Rise Keeper (ライズキーパー) - The exterior of the Progrise Key. It uses organic composite glass made of glass and plastic that is lightweight and has excellent toughness, corrosion resistance, and water resistance for the purpose of protecting the Rider Model. In addition, data within the Progrise Key is protected by a thermal insulation film.
 * Trans Lock Cylinder (トランスロックシリンダー) - The Progrise Key's lock mechanism that prevents the Key Connector from being unfolded. By authorizing the Progrise Key with a transformation device, the lock is released and it is possible to open the Progrise Key into its expanded state (展開状態).

Functionality
To activate a Progrise Key, one must push the Rise Starter, on which the Progrise Key will announce its ability (Zetsumerise Key will announce its name instead). From this point, there are slightly different ways to utilize Progrise Key.
 * 1) Hiden Zero-One Driver: After activation, the Progrise Key is pressed against the Zero-One Driver for authorization. The Progrise Key is then opened and inserted into the Driver, initiating transformation.
 * 2) A.I.M.S. ShotRiser: After activation, the Progrise Key is inserted unopened into the ShotRiser for authorization, allowing the Key to be opened once inside. The trigger of the ShotRiser is then pulled, initiating transformation. Isamu Fuwa, having not been authorized by A.I.M.S. to use the ShotRiser, instead forces the Progrise Key open before inserting it into the ShotRiser.
 * 3) MetsubouJinrai ForceRiser: After activation, the Progrise Key is inserted into the ForceRiser. The user then pulls the lever, causing the ForceRiser to forcibly open the Progrise Key and initiate transformation.
 * 4) ZetsumeRiser: A corrupted HumaGear activates the Zetsumerise Key and inserts it unopened into the ZetsumeRiser, then initiates the transformation into the associated Magia by pressing the button on the side of the device.
 * 5) Zaia Thousandriver: Beforehand, the user inserts the Awaking Arsino Zetsumerise Key into the left-hand slot of the driver. Then, the user activates the Amazing Caucasus Progrise Key, automatically opening it, and inserts it into the right-hand slot to initiate transformation.
 * 6) RaidRiser: A human wearing the Zaia Spec activates the Progrise Key and inserts it unopened into the RaidRiser, then initiates the transformation into the associated Raider by pressing the button on the side of the device.

To initiate a finisher with an Attache weapon, a Progrise Key is inserted unopened into the weapon's Rise Slot.

List of Progrise Keys
{{#tag:tabber| Standard= {{#tag:tabber| Personal= These Progrise Keys are primarily used by the individual Riders to access their default forms, though some can be used by other Riders to access alternate forms. {{#tag:tabber| Rising Hopper= {{#tag:tabber| 1={{Quote|Jump!|Activation announcement|Kamen Rider Zero-One}} {{!}}-{{!}} 2={{Quote|Grasshopper's ability!|Second activation announcement|Kamen Rider Zero-One}} {{!}}-{{!}} 3={{Quote|Authorise!|Transformation standby announcement|Kamen Rider Zero-One}} {{!}}-{{!}} 4={{Quote|Progrise! To-bia ga rise! Rising Hopper! A jump to the sky turns to a Rider Kick.|Transformation announcement with the Hiden Zero-One Driver|Kamen Rider Zero-One}} {{!}}-{{!}} 5={{Quote|Rising Impact!|Finisher announcement with the Hiden Zero-One Driver|Kamen Rider Zero-One}} {{!}}-{{!}} 6={{Quote|Rising (Bit/Byte/Kilo/Mega/Giga/Tera) Impact!|Empowered finisher announcement with the Hiden Zero-One Driver|Kamen Rider Zero-One}} {{!}}-{{!}} 7={{Quote|ShotRise! Rising Hopper! A jump to the sky turns to a Rider Kick.|Transformation announcement with the A.I.M.S. ShotRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 8={{Quote|Jump! Rising Blast!|Finisher announcement with the A.I.M.S. ShotRiser in Gun Mode|Kamen Rider Zero-One}} {{!}}-{{!}} 9={{Quote|Jump! Rising Blast Fever!|Finisher announcement with the A.I.M.S. ShotRiser in Belt Mode|Kamen Rider Zero-One}} {{!}}-{{!}} 10={{Quote|ForceRise! Rising Hopper! A jump to the sky turns to a Rider Kick. Break down.|Transformation announcement with the MetsubouJinrai ForceRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 11={{quote|Rising Dystopia!|Finisher announcement with the MetsubouJinrai ForceRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 12={{quote|Rising Utopia!|Secondary finisher announcement with the MetsubouJinrai ForceRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 13={{quote|CycloneRise! Rising Hopper! A jump to the sky turns to a Rider Kick.|Transformation announcement with the CycloneRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 14={{quote|Rising The End!|Finisher announcement with the CycloneRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 15={{quote|Rising Spark!|Second finisher announcement with the CycloneRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 16={{quote|Rising Kaban Strash!|Uncharged finisher announcement with the Attache Calibur|Kamen Rider Zero-One}} {{!}}-{{!}} 17={{quote|Rising Kaban Dynamic!|Charged Finisher announcement with the Attache Calibur|Kamen Rider Zero-One}} {{!}}-{{!}} 18={{quote|Rising Kaban Shot!|Uncharged finisher announcement with the Attache Shotgun|Kamen Rider Zero-One}} {{!}}-{{!}} 19={{quote|Rising Kaban Buster!|Charged Finisher announcement with the Attache Shotgun|Kamen Rider Zero-One}} {{!}}-{{!}} 20={{quote|Rising Kaban Shoot!|Uncharged finisher announcement with the Attache Arrow in Arrow Mode|Kamen Rider Zero-One}} {{!}}-{{!}} 21={{quote|Rising Kaban Strike!|Charged finisher announcement with the Attache Arrow in Arrow Mode|Kamen Rider Zero-One}} }} {{nihongo|Rising Hopper Progrise Key|ライジングホッパープログライズキー|Raijingu Hoppā Puroguraizu Kī}}: Serves as the personal Progrise Key of Kamen Rider Zero-One, who uses it in the Hiden Zero-One Driver to access his default form, Rising Hopper. It is also used with the MetsubouJinrai ForceRiser to transform into Kamen Rider 001. Its ability is "Jump" and it is based on a grasshopper. It was manufactured by the Hiden Intelligence Three Dimensional Printing System for Aruto.

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Portrayal
The Progrise Keys are voiced by brothers Maynard and Blaise Plant of the band Monkey Majik while the English phrases are done through a text-to-speech program.