Progrise Keys

The Progrise Keys (プログライズキー) are SD card/key hybrid devices used by the Riders in Kamen Rider Zero-One that contain the power of animals.

Overview
Progrise Keys are SD card/key hybrid devices that contain the power of animals and insects.

Design
A Progrise Key is composed of the following parts:
 * Rise Starter (ライズスターター) - The Progrise Key's activation button. Shifts the Progrise Key into a standby state.
 * Rise Monitor (ライズモニター) - A monitor built into the Progrise Key. It displays a graphic "Rider Model" (ライダモデル) of the Key's respective animal's skeleton.
 * Rise Keeper (ライズキーパー) - The outer cover. It is made out of organic composite glass made out of glass an plastic. It is lightweight, tough and resistant to water and corrosion. Any data within the Progrise Key is further protected by a thermal insulation film.
 * Trans Lock Cylinder (トランスロックシリンダー) - The hinge mechanism. It holds the Rise Keeper in place until 'authorised' to unlock by a transformation device (Note: not the case in DX roleplaying versions).
 * Key Connector (キーコネクタ) - The Progrise Key's output terminal. Located on the Rise Keeper. It allows the Progrise Key to lock onto the Hiden Zero-One Driver's Rise Port (the part of the Driver where Progrise Key's are slotted into).
 * SP Symbol (ＳＰシンボル) - The graphic imprinted on the Rise Keeper's circular window. It allows users to distinguish which animal they are using at first glance without having to read the Progrise Key's ability.

Functionality
To activate a Progrise Key, one must push the Rise Starter. Afterwards, the Progrise Key is pressed against the Hiden Zero-One Driver. The Progrise Key is then opened into its expanded state (展開状態) and pushed into the Driver, initiating transformation.

If the transformation device is the A.I.M.S. Shot Riser, the Progrise Key must be opened into its expanded state and slotted into the A.I.M.S. Shot Riser.

To initiate a finisher with a weapon, a Progrise Key must be inserted unopened into a compatible weapon.

List of Progrise Keys
{{#tag:tabber| Standard= {{#tag:tabber| Default= {{#tag:tabber| Rising Hopper= {{#tag:tabber| 1={{Quote|Jump!|Activation announcement|Kamen Rider Zero-One}} {{!}}-{{!}} 2={{Quote|Grasshopper's Ability!|Second Activation announcement|Kamen Rider Zero-One}} {{!}}-{{!}} 3={{Quote|Authorise!|Transformation standby announcement|Kamen Rider Zero-One}} {{!}}-{{!}} 4={{Quote|Progrise! To-bia ga Rise! Rising Hopper! A jump to the sky turns to a Rider Kick.|Transformation announcement w/ Hiden Zero-One Driver|Kamen Rider Zero-One}} {{!}}-{{!}} 5={{Quote|Rising Impact!|Finisher announcement w/ Hiden Zero-One Driver|Kamen Rider Zero-One}} {{!}}-{{!}} 6={{Quote|ShotRise! Rising Hopper! A jump to the sky turns to a Rider Kick.|Transformation announcement w/ A.I.M.S. Shot Riser|Kamen Rider Zero-One}} {{!}}-{{!}} 7={{Quote|Jump! Rising Blast!|Finisher announcement w/ A.I.M.S. Shot Riser Gun Mode|Kamen Rider Zero-One}} {{!}}-{{!}} 8={{Quote|Jump! Rising Blast Fever!|Finisher announcement w/ A.I.M.S. Shot Riser Belt Mode|Kamen Rider Zero-One}} {{!}}-{{!}} 9={{Quote|Force Rise! Rising Hopper! Break Down.|Transformation announcement w/ Metsuboujinrai Force Riser|Kamen Rider Zero-One}} {{!}}-{{!}} 10={{quote|Rising Utopia!|Finisher announcement w/ Metsuboujinrai Force Riser|Kamen Rider Zero-One}} {{!}}-{{!}} 11={{quote|Rising Kaban Dynamic!|Finisher announcement w/ Attache Calibur|Kamen Rider Zero-One}} }} {{nihongo|Rising Hopper Progrise Key|ライジングホッパープログライズキー|Raijingu Hoppā Puroguraizu Kī}}: The personal Progrise Key of Kamen Rider Zero-One, who uses it to access his default Rising Hopper form. Its ability is Jump and it is based on a grasshopper.

{{-}} {{!}}-{{!}} Miscellaneous= These are Progrise Keys that do not fit any of the preceding categories. {{-}} }}

Portrayal
The Progrise Keys are voiced by brothers Maynard and Blaise Plant of Monkey Majik while the English phrases are done through a text-to-speech program.

Appearances

 * Kamen Rider 01 Logo.png Kamen Rider Zero-One
 * Episode 1: I am the President and a Kamen Rider