Progrise Keys

The Progrise Keys (プログライズキー) are SD card/key card devices used by the Riders in Kamen Rider Zero-One that contain the power of animals.

Progrise Keys
Progrise Keys are SD card/key hybrid devices that contain the power of animals. They are used by Kamen Riders to transform. Once combat data is uploaded from Izu's observations of Zero-One's battles, Zea analyzes the data and then after making calculations, commissions a new Progrise Key to be made from Hiden's 3D printer for Aruto to use.

Zetsumerise Keys
The Zetsumerise Keys are used by MetsubouJinrai.net alongside the ZetsumeRiser to hack into HumaGears and transform them into the Magia. After a Magia is destroyed by a Kamen Rider, the cracked Zetsumerise Key is put into a storage case by Horobi to gather data. Although already cracked, it seems these Zetsumerise Keys can be used multiple times, giving the Magia a boost in their abilities.

Design
A Progrise Key is composed of the following parts:
 * Rise Starter (ライズスターター) - The Progrise Key's activation button. Shifts the Progrise Key into a standby state.
 * Rise Monitor (ライズモニター) - A monitor built into the Progrise Key. It displays a graphic Rider Model (ライダモデル) of the Key's respective animal's mechanical skeleton.
 * Lost Model (ロストモデル) - A Zetsumerise Key's version of a Rider Model. They harness the power of extinct animals.
 * Rise Keeper (ライズキーパー) - The outer cover. It is made out of organic composite glass made out of glass and plastic. It is lightweight, tough and resistant to water and corrosion. Any data within the Progrise Key is further protected by a thermal insulation film.
 * Trans Lock Cylinder (トランスロックシリンダー) - The hinge mechanism. It holds the Rise Keeper in place until "authorised" to unlock by a transformation device (not the case in the DX toys). The Progrise Key can then be opened into its expanded state (展開状態).
 * Key Connector (キーコネクタ) - The Progrise Key's output terminal. Located on the Rise Keeper. It allows the Progrise Key to lock onto the Hiden Zero-One Driver's Rise Port (the part of the Driver where Progrise Key's are slotted into).
 * SP Symbol (ＳＰシンボル) - The graphic imprinted on the Rise Keeper's circular window. It allows users to distinguish which animal they are using at first glance without having to read the Progrise Key's ability. On Legend Rider Keys, this is the Rider’s symbol.
 * The SP Symbols of the Shining Hopper and Assault Wolf Progrise Keys instead display the faces of their respective forms.

Functionality
To activate a Progrise Key, one must push the Rise Starter, on which the Progrise Key will announce its ability. From this point, there are slightly different ways to utilize Progrise Key.
 * 1) Hiden Zero-One Driver: After activation, the Progrise Key is pressed against the Hiden Zero-One Driver for Authorization. The Progrise Key is then opened and inserted into the Driver, initiating transformation.
 * 2) A.I.M.S. ShotRiser: After activation, the Progrise Key is inserted unopened into the A.I.M.S. ShotRiser for Authorization, allowing the Key to be opened once inside. The trigger of the ShotRiser is then pulled, initiating transformation. Isamu, having not been authorized by A.I.M.S. to use the ShotRiser, instead forces the Progrise Key open before inserting it into the ShotRiser.
 * 3) MetsubouJinrai ForceRiser: After activation, the Progrise Key is inserted in the open slot at the top-right side of the driver. The user then pulls the handle, causing the ForceRiser to forcibly open the Progrise Key and initiate transformation.
 * Magia: A corrupted HumaGear inserts the Zetsumerise Key without opening it into the ZetsumeRiser and initiates the transformation into a Magia by pressing the button on the side of the device.

To initiate a finisher with an Attache weapon, a Progrise Key is inserted unopened into the weapon's Rise Slot.

List of Progrise Keys
{{#tag:tabber| Standard= {{#tag:tabber| Personal= These Progrise Keys are primarily used by the individual Riders to access their default forms, though some can be used by other Riders to access alternate forms. {{#tag:tabber| Rising Hopper= {{#tag:tabber| 1={{Quote|Jump!|Activation announcement|Kamen Rider Zero-One}} {{!}}-{{!}} 2={{Quote|Grasshopper's ability!|Second activation announcement|Kamen Rider Zero-One}} {{!}}-{{!}} 3={{Quote|Authorise!|Transformation standby announcement|Kamen Rider Zero-One}} {{!}}-{{!}} 4={{Quote|Progrise! To-bia ga rise! Rising Hopper! A jump to the sky turns to a Rider Kick.|Transformation announcement with the Hiden Zero-One Driver|Kamen Rider Zero-One}} {{!}}-{{!}} 5={{Quote|Rising Impact!|Finisher announcement with the Hiden Zero-One Driver|Kamen Rider Zero-One}} {{!}}-{{!}} 6={{Quote|Rising (Bit/Byte/Kilo/Mega/Giga/Tera) Impact!|Empowered finisher announcement with the Hiden Zero-One Driver|Kamen Rider Zero-One}} {{!}}-{{!}} 7={{Quote|ShotRise! Rising Hopper! A jump to the sky turns to a Rider Kick.|Transformation announcement with the A.I.M.S. ShotRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 8={{Quote|Jump! Rising Blast!|Finisher announcement with the A.I.M.S. ShotRiser in Gun Mode|Kamen Rider Zero-One}} {{!}}-{{!}} 9={{Quote|Jump! Rising Blast Fever!|Finisher announcement with the A.I.M.S. ShotRiser in Belt Mode|Kamen Rider Zero-One}} {{!}}-{{!}} 10={{Quote|ForceRise! Rising Hopper! A jump to the sky turns to a Rider Kick. Break down.|Transformation announcement with the MetsubouJinrai ForceRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 11={{quote|Rising Dystopia!|Finisher announcement with the MetsubouJinrai ForceRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 12={{quote|Rising Utopia!|Secondary finisher announcement with the MetsubouJinrai ForceRiser|Kamen Rider Zero-One}} {{!}}-{{!}} 13={{quote|Rising Kaban Strash!|Uncharged finisher announcement with the Attache Calibur|Kamen Rider Zero-One}} {{!}}-{{!}} 14={{quote|Rising Kaban Dynamic!|Charged Finisher announcement with the Attache Calibur|Kamen Rider Zero-One}} {{!}}-{{!}} 15={{quote|Rising Kaban Shot!|Uncharged finisher announcement with the Attache Shotgun|Kamen Rider Zero-One}} {{!}}-{{!}} 16={{quote|Rising Kaban Buster!|Charged Finisher announcement with the Attache Shotgun|Kamen Rider Zero-One}} {{!}}-{{!}} 17={{quote|Rising Kaban Shoot!|Uncharged finisher announcement with the Attache Arrow in Arrow Mode|Kamen Rider Zero-One}} {{!}}-{{!}} 18={{quote|Rising Kaban Strike!|Charged finisher announcement with the Attache Arrow in Arrow Mode|Kamen Rider Zero-One}} }} {{nihongo|Rising Hopper Progrise Key|ライジングホッパープログライズキー|Raijingu Hoppā Puroguraizu Kī}}: Serves as the personal Progrise Key of Kamen Rider Zero-One, who uses it in the Hiden Zero-One Driver to access his default form, Rising Hopper. It is also used with the MetsubouJinrai ForceRiser to transform into Kamen Rider 001. Its ability is "Jump" and it is based on a grasshopper. It was manufactured by the Hiden Intelligence Three Dimensional Printing System for Aruto.

}} {{-}} }}

Portrayal
The Progrise Keys are voiced by brothers Maynard and Blaise Plant of Monkey Majik while the English phrases are done through a text-to-speech program.