Limit Break

Limit Breaks (リミットブレイク) are the finishing attack(s) of the Riders in Kamen Rider Fourze. Fourze and Ryusei Sakuta can perform Limit Breaks, though Nadeshiko can't.

Fourze
By switching on a correspondent Astroswitch, or a combination of Astroswitches, before pushing the Enter Lever on the Fourze Driver again, Kamen Rider Fourze can perform a Limit Break finishing attack using the full power of the active switches. While executing multiple simultaneous Limit Breaks is possible, it is risky as it would completely drain an Astroswitch's power for a short time and said Switch will need to be re-tuned. The transformation will be canceled if all of the Transwitches are flipped back up.
 * The Limit Break finishing attack for Base States is a Rider Kick called the Rider Rocket Drill Kick (ライダーロケットドリルキック), which uses the Rocket and Drill Modules simultaneously. A variation of this is the Rider Rocket Drill Space Kick (ライダーロケットドリル宇宙キック), which is performed outside of Earth's atmosphere, using the Massigler to be send both the Zodiarts and Kamen Rider Fourze into lower orbit. When pushing the lever a second time, Kamen Rider Fourze can perform the Rider Rocket Drill Big Space Kick (ライダーロケットドリル大宇宙キック) Double Limit Break, where the auras around the Rocket and Drill Modules are enlarged and allowing Kamen Rider Fourze to bore through things his initial Limit Break could not before. However, this exhausts the Cosmic Energy of the Rocket and Drill Switches rendering them inactive until they are recharged.
 * While not a Limit Break, in conjunction with the Winch Module, Kamen Rider Fourze Elek States can perform the Rider Electric Shock (ライダー電気ショック). The Billy The Rod can initiate one of three different Limit Breaks depending on which socket the plug is placed in when the Elek Switch is inserted into the base:
 * Left socket: Rider 10 Billion Volt Break (ライダー100億ボルトブレイク)
 * Top socket: Rider 10 Billion Volt Shoot (ライダー100億ボルトシュート)
 * Right socket: Rider 10 Billion Volt Burst (ライダー100億ボルトバースト)
 * In addition to the Limit Breaks performed solely through Billy The Rod, Elek States can also perform a Rider Kick called the Rider Lightning Drill Kick (ライダー電光ドリルキック), allowing Kamen Rider Fourze to use both the Billy The Rod and the Drill Module on his target, in addition to the Rider 10 Billion Volt Break.
 * By setting the Fire Switch into the Hee-Hackgun while it is in Flame Mode, Kamen Rider Fourze can initiate the Rider Exploding Shoot (ライダー縛熱シュート) Limit Break finishing attack, where he absorbs nearby thermal energy before releasing it in a powerful fiery blast from the Hee-Hackgun. An unnamed Limit Break while in Extinguisher Mode releases a powerful blast of water that puts out the surrounding fires.
 * Fire States also has an unnamed Limit Break in conjunction with the Launcher and Gatling Switches where he fires a barrage of fire, missiles, and bullets.
 * Rocket States had shown to perform two Limit Breaks, both of which are Rider Kicks. The default Limit Break is the Rider Tailspin Crusher (ライダーきりもみクラッシャー), which has two variations, a blow with two Rocket Modules and a corkscrew kick. With the Drill Module, Fourze can pull off the Rider Double Rocket Drill Kick (ライダーダブルロケットドリルキック), which is a stronger version of Base States' Rider Rocket Drill Kick.
 * The NS Magnet Cannon is used in the Magnet States Limit Break to fire a powerful beam of electromagnetic energy called the Rider Super Electromagnetic Bomber (ライダー超電磁ボンバー) that compresses the target with destructive magnetic force. A variant Limit Break includes the Launcher and Gatling Switches for additional firepower. The alternative Magnet States Limit Break is the Rider Super Electromagnetic Tackle (ライダー超電磁タックル) in tandem with the Powerdizer, where Kamen Rider Fourze has the NS Magnet Cannon ram straight into the opponent instead. He can also use the Rider Super Electromagnetic Strike (ライダー超電磁ストライク) in tandem with Kamen Rider Meteor by lending him the N Magnet Switch which allows both to use the magnetic pull from each other to ram into enemies.
 * By inserting the Cosmic Switch into the Barizun Sword's base, Kamen Rider Fourze can initiate two Limit Breaks, while in Boost Mode Fourze sends the opponent into space, while in Slash Mode Fourze initiates the Rider Super Galaxy Finish (ライダー超銀河フィニッシュ), delivering the final blow to the opponent.
 * Even when robbed of the Barizun Sword, Cosmic States can perform a Rider Kick Limit Break, simply dubbed "Rider Kick" and consisting of a bright blue aura of Cosmic Energy forming around the right leg during a flying side kick. This makes Rider Kick Fourze's only Limit Break delivered with the right leg rather than the left.
 * The Limit Break finishing attack for Rocket Drill States is a Rider Punch called the Rider Rocket Drill Blast (ライダーロケットドリルブラスト).
 * The Limit Break finishing attack for Meteor Fusion States is a Rider Kick called the Rider Fusion Drill Kick (ライダーフュージョンドリルキック), which uses the Clear Drill Module.
 * Two Limit Break finishing attacks for Meteor Nadeshiko Fusion States are the Rider (Double) Rocket Missile (ライダー（ダブル）ロケットミサイル), where Kamen Rider Fourze launches a Rocket Module (or both Rocket Modules) at the enemy, and the Rider Ultimate Crusher (ライダーアルティメットクラッシャー), a stronger version of Rocket States' Rider Tailspin Crusher.
 * When Kamen Riders 1, 2, V3, and Riderman are turned into Switches by Lem Kannagi during the events of Kamen Rider × Kamen Rider Fourze & OOO: Movie War Mega Max along with the X, Amazon, and Stronger Core Medals, Kamen Rider Fourze is able to release the Riders by putting the four Switches into the Fourze Driver and initiating a Limit Break as OOO does the same with the Rider Medals scanning them which activates a Scanning Charge.

Meteor
By activating the Meteor Switch and rotating the Celestial Drive Unit on the Meteor Driver counterclockwise, Kamen Rider Meteor can perform a Limit Break finishing attack.
 * Kamen Rider Meteor has two Limit Break finishing attacks on his own. The first is the spinning attack called the Meteor Tornado (メテオトルネード) and the second is a Rider Kick called the Meteor Strike (メテオストライク).
 * When using the Elek Switch, electrical currents flow through Kamen Rider Meteor's body, enabling him to control electricity. He can also perform a Limit Break attack that is a variation of the Meteor Strike Rider Kick.
 * When using the N Magnet Switch, Kamen Rider Meteor becomes magnetic and is able to use the magnetic pull of his body and Kamen Rider Fourze Magnet States to perform the Rider Super Electromagnetic Strike (ライダー超電磁ストライク).
 * When the Meteor Switch is inserted into the Meteor Galaxy's Switch Socket, it initiates a Rider Punch Limit Break known as the Starlight Shower (スターライトシャワー).
 * By activating the Mars Lever (マーズレバー), the Meteor Galaxy summons a projection of the planet Mars called the Mars Breaker (マーズブレイカー), the surface of which reaches temperatures of 800 °C (1,470 °F).
 * By activating the Jupiter Lever (ジュピターレバー), the Meteor Galaxy summons a projection of the planet Jupiter called the Jupiter Hammer (ジュピターハンマー), arming Kamen Rider Meteor with the sheer strength and power of the largest planet to execute a powerful punch attack.
 * By activating the Saturn Lever (サターンレバー), the Meteor Galaxy summons a projection of the planet Saturn called the Saturn Sorcery (サターンソーサリー), enabling Kamen Rider Meteor to send out projectile energy rings.
 * The Meteor Storm Switch has a top-like device attached to it called the Storm Topper (ストームトッパー) which is used for the Limit Break attack.
 * When the Meteor Storm Switch is inserted in the Meteor Storm Shaft, it initiates the Limit Break finishing attack called the Meteor Storm Punisher (メテオストームパニッシャー), which launches the Storm Topper on the Meteor Storm Switch, absorbing some of a Zodiarts' Cosmic Energy with each strike and increasing its attack strength each time.
 * When using the Fire Switch, fire envelops Kamen Rider Meteor Storm's body, enabling him to manipulate the fire at his whims. He can also perform a Limit Break attack that is a variation of the Meteor Tornado.